F0。節子戦
FRENCOUNTER #0
"SETSUKO"
Takami
Okay, Mister Salaryman, this is it! This is a Frencounter!
Takami
Let's first start by explaining the different li'l buttons at the bottom of the screen. I'll go from the left!
The INTERACT button, now replacing the FIGHT button from the previous battle, lights up.
Takami
First up is INTERACT! This is your most important tool in any Frencounter.
Takami
When you try to INTERACT with an opponent, you'll get to choose from a few different options...and they vary depending on your "enemy" and what INTERACTions you've already had with them.
Takami
The trick to INTERACTing with enemies is paying close attention to them and their feelings. It might take some getting used to at first, but the more you know about them, the easier it'll be to win 'em over!
Takami
What's more, since I'm helping you out, I can INTERACT with enemies too! Since we have pretty different personalities, our options for INTERACTing with others will vary as well!
Takami
We'll come back to this in a sec -- but first, let me explain the other buttons!
The INTERACT button returns to normal, and the PRESENT button lights up in its place.
Takami
The next one is PRESENT! If you find something in our world that might make somebody happy, you can show and give it to them! ...You know, like a "present"!
Setsuko
im pretty sure it's more like "present them with something"
Takami
PRESENTing a PRESENT! (In the present!)
Takami
Anyway, just like real gift-giving, there's a time and place to do it, but it'll surely come in handy for some Frencounters. I can't hold things -- being a ghost and all -- so only you can use this option, Mister Salaryman.
The PRESENT button returns to normal, and the CONSULT button lights up in its place.
Takami
Confused on what to say? Can't get a read on somebody? Well, this is where CONSULTing comes in handy -- and I'll be your CONSULTant, free of charge!
Takami
Two heads are better than one, so if you choose to CONSULT me, we can use our turn to step aside and strategise.
Takami
As the Frencounter goes on, I might think of something new, so if you see the option light up, check it out!
The CONSULT button returns to normal, and the FLEE button lights up in its place.
Takami
Finally, if you're in a really dire situation, you can FLEE the Frencounter...or, well, at least usually. There might be some times where this isn't an option.
Takami
Of course, if you FLEE, that doesn't mean you won...and whatever enemy you were facing will probably still be blocking your path later. But at least you got out okay!
Takami
If you forgot to do something beforehand -- like, I dunno, having a nice drink at one of Gokuma Town's famous vending machines -- then FLEEing will give you a perfect opportunity to do so!
Salaryman
Vending machines, really?
Takami
You never know, Mister Salaryman. They can really SAVE you in a pinch.
Setsuko
(you use vending machines to save your progress)
Takami
(Shh, Secchan, we're not supposed to say that out loud!!)
The FLEE button returns to normal.
Takami
Anyway, those are your four options in a Frencounter. Let's put 'em to the test!
Salaryman
All right. Starting with INTERACT, I presume?
Takami
Yep -- like I said, INTERACTing is the most important thing we can do with enemies. Give it a try!
PHASE 1 START
The player is now able to control the Frencounter battle interface.
IF the player selects anything other than INTERACT:
Note: This does not advance the sequence!
Takami
Let's start with INTERACT, Mister Salaryman!
The INTERACT button flashes.
/if
PLAYER ACTION: The player selects INTERACT as instructed.
The player is shown a menu with a couple of available INTERACTions:
-Thank for Helping (Salaryman)
-Make Ice Pun (Takami)
Takami
Okay, so as you can see here...
The two available INTERACTions flash in an alternating pattern.
Takami
Both of us can say something to Secchan here! In some Frencounters, there'll be more options, but the idea is that INTERACTions can come from either of us -- we can work together to turn enemies into friends!
Takami
Sometimes, more than one option will work to move the Frencounter along, but other times, only one choice will do. Be sure to pay attention to your opponent and get a read on their feelings.
Takami
Empathy is the secret to friendship, as they say!
Setsuko
i dont think anyone says that but you
Takami
W-Well, that doesn't make it any less true!
Takami
So give it a try, Mister Salaryman! Choose whichever option "clicks" with you, and we'll see how it goes.
INTERACT, PHASE 1
INTERACT > "Thank for Helping" (Salaryman)
Salaryman
(All right, let's try this "Frencounter" thing out.)
The Salaryman steps forward towards Setsuko, who is engrossed in a game (visible on the television on top of her counter).
Salaryman
Thanks for taking time out of your busy day to help me learn how to not die a horrible death in the underworld.
Setsuko
it's cool. no one really shops here so im hardly busy at all
Setsuko
i dont really do anything other than play video games behind the counter
Salaryman
Ah.
The Salaryman returns to his default position
/INTERACT
INTERACT > "Make Ice Pun" (Takami)
Takami
Okay! I'll do the honours!
Takami floats forward towards Setsuko, who is engrossed in a game (visible on the television on top of her counter).
Takami
Whatcha doin' there, Secchan?
Setsuko
replaying super marty-o 3 while you teach the human how not to die
Takami
That sounds fun! I sure hope the game doesn't freeze when you're playing it!
Setsuko
...
Takami returns to her default position.
/INTERACT
ENEMY TURN, PHASE 1
Takami
Okay! Great job, Mister Salaryman! As you can see, we just learnt something new about Secchan -- she likes video games!
Salaryman
And I suppose that, with that knowledge, we can more successfully INTERACT with her moving forward...is that the gist?
Takami
That's right! You catch on quick!
Salaryman
All right. What happens next?
Setsuko stands up slightly.
Takami
Next is the Enemy Turn -- in any Frencounter, we take turns with the enemy, like a beach volleyball game of friendship just waiting to happen!
Salaryman
...And what does the enemy do during their "turn", if I may dare to ask?
Takami
Er, since they're enemies and all, usually they try to beat you up.
Salaryman
Oh.
Takami
Secchan's just here to help, so she won't really try to hurt you, but it's still important to give you a taste of what the Enemy Turn is like.
Setsuko
my attacks suck as much as youd expect from a tutorial enemy
Takami
(Don't forget the script this time, Secchan! Remember, you're a fearsome yuki-on'na!)
Setsuko
your very existence fills me with inexorable rage, mortal
Takami
Here it comes!
Setsuko performs a "casting" animation, before a single, rotating snowflake-like projectile materialises above the Salaryman's position. The words "DODGE THE PROJECTILE(S)!" appear on-screen.
The attack sequence is paused.
Takami
And...pause! Okay, here's how it works.
The projectile is suspended in mid-air as Takami launches into her explanation. The instructional words ("DODGE THE PROJECTILE(S)!") flash a few times, to draw the player's attention to them.
Takami
In Frencounters, every Enemy Turn can be evaded or deflected some way or another. You need to pay attention to the attack, think quickly and do what you gotta do to avoid taking damage!
Takami
For this one, as you can see, Secchan is about to drop an ice projectile of pain on your head...but luckily, you can dodge it by stepping out of the way. Give it a shot!
The attack sequence is unpaused.
PLAYER ACTION: The player either dodges or fails to dodge Setsuko's (underwhelmingly slow) projectile.
IF the player dodges successfully:
Takami
Fancy footwork, Mister Salaryman!
/if
IF the player fails to dodge:
Setsuko
how did you actually get hit by that
Takami
I-It's okay, Mister Salaryman! You'll be dodging like a pro in no time!
/if
Setsuko returns to her default position.
Takami
By evading or deflecting enemy attacks, you're also able to avoid taking damage.
Takami
And as you can probably tell...
The Salaryman's HP flashes from the HUD.
Takami
...There's only so much damage you can take before you lose. If you think you need to retry the Frencounter, please FLEE, okay?
Takami
Your health will reset at the start of every Frencounter, so if you need to throw in the towel and try again later, put your safety first and go for it!
Salaryman
...It's a sobering reminder of the nature of this place, but nonetheless appreciated. Thank you for your explanation.
Takami
You're super welcome, Mister Salaryman.
Salaryman
All right, so...what now?
Takami
Now, we gotta make friends with Secchan! And I think you're ready to take the lead!
Takami
'Course, if you have any questions, lay 'em on me by CONSULTing me any time! We're in this together!
Setsuko
(itll only take a few turns)
Takami
(Shh, Secchan!)
Salaryman
(All right...let's do this.)
PHASE 2 START
The player now gains full control of the Frencounter battle interface and is able to act as they please.
PHASE 2 OPTIONS
INTERACT > "Express Interest in Gaming Hobby" (Salaryman), "Ask About Job as a Cashier" (Salaryman)
PRESENT > Business Card
CONSULT > New!
FLEE > Special Dialogue
INTERACT, PHASE 2
INTERACT > "Express Interest in Gaming Hobby" (Salaryman)
Note: This is the only correct choice for Phase 2. All other options will cause the Phase to loop.
The Salaryman steps forward towards Setsuko.
Salaryman
(Video games, huh. I can't remember all too well, but I feel as though I may have enjoyed them myself...)
Salaryman
Fond of video games, are you?
Setsuko
when my boss isnt here i replace the cash register with a tv
Salaryman
I see that.
Salaryman
...Ah, speaking of -- isn't that a game cartridge on the ground in front of the check-out counter?
Setsuko
yeah
Setsuko
it fell off the counter a few hours ago and i havent felt like picking it up yet
Salaryman
Ah, I see...well, I'll lend a hand.
The Salaryman leans over and picks up the game cartridge.
Curby's Saccharine Nightmare is added to the Briefcase.
Salaryman
(I guess I should give it back to her next.)
/INTERACT
INTERACT > "Ask About Job as a Cashier" (Salaryman)
Salaryman
So...how do you like working as a cashier?
Setsuko
it's okay
Salaryman
I see.
Setsuko
...
Salaryman
...
Salaryman
(...I can't think of anything to ask her about such a drab subject, and she doesn't seem inclined to elaborate further herself. I guess another line of conversation is in order...)
/INTERACT
PRESENT, PHASE 2
PRESENT > Business Card
Salaryman
(Perhaps this is a good opportunity to try PRESENTing something. But what can I give her...)
Salaryman
(...I guess one of these nameless business cards will suffice?)
The Salaryman steps forward towards Setsuko and offers her his business card.
Salaryman
Miss Matsumoto, I look forward to working with you through this tutorial.
Setsuko reaches out and takes the business card.
Setsuko
...
Salaryman
...
Setsuko
what do you expect me to do with this
Salaryman
I honestly have no idea.
Salaryman
(...I suppose not every item is useful in every Frencounter.)
/PRESENT
CONSULT, PHASE 2
The Salaryman and Takami walk a few steps away from Setsuko and towards the left side of the screen. This is the standard animation for the CONSULT command and will not be mentioned subsequently in the script.
Salaryman
...All right, so what do I do?
Takami
Well, let's see!
Takami
Thanks to our last INTERACTion with Seccha -- I mean, with the aggressive yuki-on'na, we now know that she's a fan of video games.
Salaryman
Do you suppose it'd be worth asking her about her hobby, then?
Takami
It's worth a shot! You go, Mister Salaryman!
The Salaryman and Takami return to their default positions. This is the standard animation for the CONSULT command and will not be mentioned subsequently in the script.
/CONSULT
FLEE, PHASE 2
Note: This is an unfleeable encounter. The following dialogue sequence will play if the player selects FLEE during any Phase of the battle. Attempting to FLEE does not expend the player turn.
Takami
W-Wait, Mister Salaryman, what are you doing?
Salaryman
I...suppose I wanted to try out the FLEE option.
Takami
Oh! That's great, but uh...this is kind of your tutorial Frencounter and all. You're not in danger, so there's no need to run away!
Salaryman
Roger that.
/FLEE
ENEMY TURN, PHASE 2
Setsuko's attack is identical to that of her attack in PHASE 1. Her dialogue however changes.
Setsuko
your death will be abrupt and frosty
/ENEMY TURN
PHASE 3 START
PHASE 3 OPTIONS
INTERACT > "Ask About Curby's Saccharine Nightmare" (Takami), "Offer to Play Games Together" (Salaryman)
PRESENT > Business Card (same as before), Curby's Saccharine Nightmare (New!)
CONSULT > New!
FLEE > Special Dialogue (same as before)
INTERACT, PHASE 3
INTERACT > "Ask About Curby's Saccharine Nightmare" (Takami)
Takami floats forward.
Takami
The game Mister Salaryman picked up looks cute, Secchan! Look at the round li'l guy on the cover! I just wanna pinch his cheeks!
Setsuko
its fun
Takami
What's it about?
Setsuko
an existentially depressed wad of bubble gum devours monsters and shatters the souls of his enemies
Takami
...N-Neat!
Salaryman
(...How exactly are these two friends?)
Takami returns to her default position.
/INTERACT
INTERACT > "Offer to Play Games Together" (Salaryman)
The Salaryman steps forward.
Salaryman
Would you...want to play this, uh, "Curby" game together?
Setsuko
whoah. slow down there, tiger
Salaryman
A-Ah, yes, of course, that was rather forward of me...due apologies.
Setsuko
no, i mean
Setsuko
you need to give me the game first; you're still holding it
Salaryman
...Oh. Right.
Salaryman
(I guess I should PRESENT it to her, then.)
The Salaryman returns to his default position.
/INTERACT
PRESENT, PHASE 3
PRESENT > "Curby's Saccharine Nightmare"
Note: This is the only correct choice for Phase 3. All other options will cause the Phase to loop.
The Salaryman steps forward, and procures the game cartridge for "Curby's Saccharine Nightmare" from his briefcase before holding it out to Setsuko. She takes it.
Salaryman
Here's your game.
Setsuko
thanks. you saved me a lot of trouble
Salaryman
Er, don't mention it.
The Salaryman returns to his default position.
/PRESENT
CONSULT, PHASE 3
Takami
Okay, Mister Salaryman, you've picked up an item! Or maybe I should say...a PRESENT waiting to be given!
Salaryman
So this is where PRESENTing items comes in handy, huh.
Takami
Every so often, you'll find items on the ground, or even in a Frencounter like right now -- you never know what might come in handy, so stuff it in that Briefcase and save it for somebody who might like a PRESENT!
/CONSULT
ENEMY TURN, PHASE 3
IF the player has not PRESENTed "Curby's Saccharine Nightmare" yet:
Setsuko's attack is identical to that of her attack in Phase 1 and 2. Her dialogue however changes.
Setsuko
my descendants will repurpose your corpse as a toboggan
/if
IF the player has PRESENTed "Curby's Saccharine Nightmare":
In lieu of standing up to attack, Setsuko is now holding her copy of "Curby's Saccharine Nightmare" and blowing on it like a harmonica.
Setsuko
*huff* *puff*
Salaryman
Is...something the matter with your game?
Setsuko
i have to blow on the cartridge for it to work
Salaryman
Oh. That sounds...quaint.
Setsuko
it's a pain
Setsuko inserts the cartridge into her game console, but nothing happens on the television.
Setsuko
...
Setsuko
still not turning on
Setsuko goes back to blowing on the cartridge.
Setsuko
sorry, but i dont have time to attack you this turn; you guys can go again
Salaryman
Y-You're just going to skip the Enemy Turn?
Takami
Sometimes, when an enemy is distracted or just plain losing their will to fight, they won't attack during their turn.
Takami
That doesn't mean the Frencounter is over just yet, but a lot of the time, that means the end of the battle is just around the corner!
Salaryman
I see...I guess, in this case, it might be time for decisive action.
/if
/ENEMY TURN
PHASE 4 START
PHASE 4 OPTIONS
INTERACT (sparkling button) > "Offer to Help" (Salaryman, only option with sparkling text)
PRESENT > Business Card (same as before)
CONSULT > New!
FLEE > Special Dialogue (same as before)
Note: This is the final Phase of this Frencounter. The sequence following the correct option (INTERACT > "Offer to Help") will be presented last in the script.
CONSULT, PHASE 4
Takami
Okay, Mister Salaryman! This is the part where we finish the job!
Salaryman
How can you be so certain?
Takami
Oh, uh...
The GUI briefly reappears on the screen, wherein the INTERACT button is still sparkling gaudily.
Takami
When we're just about ready to befriend an enemy during a Frencounter, it'll be really easy to tell what you have to do next. Whether it's to INTERACT or give a PRESENT, do the thing that fills you with a sparkly feeling!
Salaryman
A "sparkly feeling"...I think I understand.
/CONSULT
ENEMY TURN, PHASE 4
Note: This will only trigger if the player does not advance the Frencounter to its final phase by selecting the proper (and very obvious) INTERACTion. Setsuko will not attack.
Setsuko is still blowing on her game cartridge.
Setsuko
dammit
Setsuko
it keeps turning on with warped colours and glitched audio
Takami
I-I'm sure it'll work soon, Secchan...!
Takami turns to the Salaryman.
Takami
-- Mister Salaryman! Why don't we lend her a hand?
/ENEMY TURN
INTERACT, PHASE 4
INTERACT > "Offer to Help" (Salaryman)
Note: This is the only correct choice for Phase 4. All other options will cause the Phase to loop.
The Salaryman steps forth towards Setsuko.
Salaryman
...'Mind if I give it a shot?
Setsuko
uh
Setsuko
...yeah, be my guest
Takami
!
Takami
Wow, Secchan, you normally don't let human friends handle your games, even when we teach them about Frencounters...
Setsuko
he seems experienced in this sort of thing
Takami
He does?
Salaryman
(...I do?)
Setsuko
i can sense it
Setsuko
here
Setsuko holds out her copy of "Curby's Saccharine Nightmare" to the Salaryman, who takes it into his own hands. He blows into it once himself before inserting it into the console.
Setsuko
lets try turning it on
The television turns on, displaying a colourful title screen.
Salaryman
Ah! 'Looks like we got it?
Setsuko
as i suspected, you have "the magic touch"
Setsuko
you have earnt my respect
Takami
Ahh! Mister Salaryman, you did it!
Salaryman
So I guess this means...
Setsuko
we're friends now. congrats on surviving the tutorial battle, human
Confetti falls from the sky, and the words "NEW FRIEND" appear prominently in the centre of the screen.
The Frencounter ends.